![]() Low: Objects will use low polygon version more often and decals will disappear quite close to the camera.Systems with low/mid-range CPUs should restrain from using high settings to reduce CPU strain.Medium: Shadow will use the default resolution (1024) while High: Shadows double the resolution (2048).Direct3D 10 hardware should use low settings, meaning that shadows will be half the resolution (512). ![]() Using high values for shadow quality will require your video card to do more work.Your video card might limit filtering to a lower value if it is not supported. Anisotropic filtering is available from 1x to 16x.Systems having 1GB of VRAM or less should be restricted to medium or lower. ![]()
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